GQ Audio FMOD+Unity Integration Tutorials

My six-part series on the basics of sound design with FMOD and Unity.



2 responses to “GQ Audio FMOD+Unity Integration Tutorials”

  1. ciaran says:

    Love the vids – have helped a lot. Just wondering one more thing – how would I get the count value to act as an FMOD parameter instance? (e.g. to change the music as the score increases). I’ve an FMOD event called “Music”, with a parameter called musicScore, that’s controlling my transition regions – I just want to control this from Unity….
    Thanks in advance!

  2. norbert says:

    Thanks, Ciaran.
    You can use the same technique for music as you did in the tutorial for the rolling sounds. As the velocity parameter timeline determines which rolling sound plays, you can use the count value to “direct traffic” with transition regions. Be sure to use unique names for the music event and you should be in good shape.